
kesha bagadia
budding game designer with a background in technology and a passion for storytelling
time will tell
role(s): game designer, programmer, producerteam: 5 memberstime: 2 weeks
an MR escape room wherein you either play as the heir or an ancestors' spirit as everyone works together to try and fulfill the abandoned quest of finding your family's elusive treasure!
Link to the project drive!
the lost ship
role(s): game designer, programmer, producerteam: solotime: 4 weeks
a 2D shooter that borrows from 90s arcade games. Play it yourself!
sandwhich?
role(s): director, cinematographerteam: 4time: 2 weeks
an office drama that starts as a whodunnit but ends on a sweeter note.built as a part of a course Visual Story to run a short film production sprint
starcrossed
role(s): screenwriter, cinematographerteam: 4time: 2 weeks
in a world where humans are "Assets", A56 tries remembering her pastan attempt to show a character journey with no dialogue (nor budget).
phantom
role(s): director, editor, actor, co-cinematographerteam: 4time: 2 weeks
a lone forest ranger upon getting lost in the woods attempts to make a friendused multiple cameras and abstract visual cues to tell an emotional story