kesha bagadia

technical designer with 2+ years of experience in game development, VR/XR systems, and interactive narratives.

(new website under construction, bear w the back and forth for now🙏)

sandwhich?

role(s): director, cinematographerteam: 4time: 2 weeks

an office drama that starts as a whodunnit but ends on a sweeter note.built as a part of a course Visual Story to run a short film production sprint

starcrossed

role(s): screenwriter, cinematographerteam: 4time: 2 weeks

in a world where humans are "Assets", A56 tries remembering her pastan attempt to show a character journey with no dialogue (nor budget).

phantom

role(s): director, editor, actor, co-cinematographerteam: 4time: 2 weeks

a lone forest ranger upon getting lost in the woods attempts to make a friendused multiple cameras and abstract visual cues to tell an emotional story

Mic Check

An AI-powered rap battle game

Role: Technical Narrative Designer

Team Size: 6

Torn Apart

A 3D packing simulator

Role: Narrative Designer

Team size: 6

Recollection

A serious VR narrative

Role: Technical Designer

Team size: 6

Competing Needs

A competitive two-player board game

Role: Game Designer

Solo Project

P.S. The logos are clickable and lead to respective project sites or materials.

My toolkit are the games that make me want to make games!