kesha bagadia

aspiring storyteller with a background in technology and a desire to create virtual worlds that excite, edify and engage.

time will tell

role(s): game designer, programmer, producerteam: 5 memberstime: 2 weeks

an MR escape room wherein you either play as the heir or an ancestors' spirit as everyone works together to try and fulfill the abandoned quest of finding your family's elusive treasure!
Link to the project drive!

the lost ship

role(s): game designer, programmer, producerteam: solotime: 4 weeks

a 2D shooter that borrows from 90s arcade games. Play it yourself!

sandwhich?

role(s): director, cinematographerteam: 4time: 2 weeks

an office drama that starts as a whodunnit but ends on a sweeter note.built as a part of a course Visual Story to run a short film production sprint

starcrossed

role(s): screenwriter, cinematographerteam: 4time: 2 weeks

in a world where humans are "Assets", A56 tries remembering her pastan attempt to show a character journey with no dialogue (nor budget).

phantom

role(s): director, editor, actor, co-cinematographerteam: 4time: 2 weeks

a lone forest ranger upon getting lost in the woods attempts to make a friendused multiple cameras and abstract visual cues to tell an emotional story

Recollection: a VR game

Time will tell: an AR/VR game

The Lost Ship: a 2D game

Competing Needs:
a board game

My toolkit are the games that made me want to make games!